
RULES OF SPIKEBALL
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The Serve: Standing at least six feet from the net, Team One serves by tossing the ball in the air and spiking it down on the net towards Team Two. The Team Two player receiving the serve can stand anywhere on his/her side of the net. The Team Two player not receiving the serve must be at least six feet away from the net.
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Serves must be below the receiver's raised hand. If the ball can be caught by the receiver, it has to be played. If the ball is too high, the receiver must call “let” before their teammate touches the ball. The serving team has one more try to serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play.
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The ball must come cleanly off the net on a serve. If the ball takes an unpredictable bounce (commonly known as "pocket"), the receiver must call “let” before their teammate touches the ball. The serving team has one more try to give a clean serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play.
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After a server wins the point, they change positions with their teammate so they are directly across from the other member of the receiving team.
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The four players serve in the same sequence throughout the match, changing the server each time a rally is won by the receiving team.
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Game Play: In returning the serve, Team Two has up to three hits between the two players before they have to spike it back on the net. It is then Team One’s turn to play the ball. This continues as a volley until one team cannot return the ball.
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Sides: Each team must start the point on its designated side. However, once the ball is in play, there are no longer ‘sides’. Players can run anywhere they want.
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Hinder: The opposing team must always put forth an honest effort to get out of the way of the hitting team. If someone is in the way unintentionally, it’s called a ‘hinder’ and the point shall be replayed. If the hinder is intentional, the team that hindered shall lose a point.
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Rimmer: If a shot hits the rim of the net at any time (including on a serve), it’s called a ‘Rimmer’ and the other team gets a point.
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Pocket: If a shot hits a ‘pocket’ (a shot that sort of hits the rim and hits the net), the point shall continue. If there is a disagreement as to whether it was a ‘Rimmer’ or a ‘Pocket’, the point shall be replayed.
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Any player may contact the ball with any body part, above or below the waist.
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Players are not permitted to scoop, hold, or throw the ball. The ball must not visibly come to rest on the player’s hands, fingers, or any other part of the body.
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A player shall not make successive contacts of the ball.